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New official DnD 2024 artwork, featuring two hill giants attacking a village.

New DnD Stat Block Unveiled in 2025 Monster Manual

The stat block has been an essential part of Dungeons & Dragons since the earliest versions of the game, providing the numerical framework that bring monsters and NPCs to life. Over the years, however, the structure of stat blocks has changed significantly across each new edition, with their format, size and functionality often being tweaked as new rules and monster types have been introduced.

Now, Wizards of the Coast has rolled out a number of new changes to to the DnD stat block in the pages of the 2025 Monster Manual. This includes both mechanical updates to the way they operate, as well as a some subtle yet impactful tweaks to the overall layout to make monsters easier to reference and run at the table.

So just how do the new DnD stat blocks stack up? Below, we break out all the details.

Official DnD artwork from the 2025 Monster Manual, featuring a group of lizard like demons charging into battle.

What’s changed with the new DnD Stat Blocks?

Below are the biggest changes to the stat block as per the new 2025 Monster Manual.

One of the biggest changes to the new stat block is the addition of a number of new scores that weren’t previously featured in past editions. This includes:

  • Initiative now listed: This stat is now called out at the beginning of a creature’s stat block (in the 2014 Monster Manual you would have to manually calculate a creature’s Initiative based on their Dexterity score). This includes both the monster’s Initiative modifier as well as their base Initiative score.
  • Ability Scores in a single table: In the 2014 Monster Manual ability score modifiers and saving throws were located in different parts of the stat block. In the new 2025 Monster Manual, they are now located together in a single row that lists the base ability score, modifier and saving throw.
  • New immunities list: In the new DnD stat block, immunities are now organized together in a single area (in the 2014 rules, Damage Immunities and Condition Immunities both had separate areas).
  • New gear section: This new stat block element now lists any standard items that a monster might carry, such as weapons, armor, spellbooks or wands. This is designed to add more depth to the creature when it comes to loot, although DMs will still have complete control over treasure and more unusual items that a monster may have on them.
  • New action groupings: Another key tweak to the new stat block is that monsters’ abilities are now grouped by related actions. For example, the 2024 version of the ancient gold dragon now has a single Rend attack that combines multiple attacks into one action.
An infographic depicting the changes to the DnD stat block in the new 2025 Monster Manual.

Many of the creatures featured in 2025 Monster Manual now have information under a new section entitled “Habitat and Treasure.” This offers a quick breakdown of a monster’s environment and the types of loot that players are likely to find.

The habitat information corresponds to a new section from the 2025 Monster Manual entitled “Monsters by Habitat” which is listed in the appendix. Similarly, a monster’s treasure types correspond to the new “Treasure Themes” found in the 2024 Dungeon Master’s Guide. The goal is to present monsters as more than just a collection of numbers and to make them feel like a part of the larger campaign world.

Official DnD artwork from the 2025 Monster Manual, featuring a group of goblins preparing for battle.

Another key design feature of the new DnD stat block is the use of more streamlined language, that often uses a single sentence to list important features. For example, in the 2025 Monster Manual a green dragon’s breath attack now reads as: Poison Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 56 (16d6) Poison damage. Success: Half damage.

Contrast this to the old verbiage from the 2014 Monster Manual which requires a bit more time to parse through on the part of a DM: “The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.”

Official DnD artwork from the 2025 Monster Manual, featuring two cloud giants talking with a small human.

One of the biggest complaints about previous Monster Manuals is that spellcasting was often kept separate, requiring Dungeon Master’s to flip to the Player’s Handbook to track down the correct spell. While this has shifted over the years so that spellcasting is now often baked in as an ability, the 2025 Monster Manual takes it to a new level.

In particular, monster spells can now appear as options in the Spellcasting action or may be highlighted as unique Reactions or Bonus Actions. This is designed to make it easier to find specific magical abilities and use them at the table without the need to reference other materials.

Official DnD artwork from the 2025 Monster Manual, featuring two fey creatures casting a spell over a cauldron.

In DnD 5e, creatures with higher Challenge Ratings can often be more difficult for DMs to manage due to the wide range of abilities and more complex stat blocks. This is something that Wizards of the Coast has tried to address in the new 2025 Monster Manual.

In particular, a monster’s Legendary Actions are now single use and no longer require multiple actions to use. This wasn’t the case with many 2014 monsters, which often had abilities that required multiple Legendary Actions to use. The goal is to eliminate the need for DMs to track actions over the course of a battle.

The new stat block has also changed XP for certain Legendary creatures if they’re defeated in their lair. For example, defeating an ancient gold dragon provides 62,000 XP, but defeating the dragon in its lair offers 75,000 XP. This is designed to reflect the increased difficulty required to attack a powerful monster on its own turf. where they’re also able to tap into unique Lair actions. 

Official DnD artwork from the 2025 Monster Manual, featuring a chimera preparing to attack atop a mountain during a rain storm.

Final Thoughts

Running monsters can be one of the most challenging aspects of being a Dungeon Master, so it’s great to see that Wizards of the Coast is trying to simplify the process with new stat blocks that are easier to understand and reference at the table. It’s also great that they’re thinking of monsters in terms of their narrative potential and impact on campaigns, rather than simply something for PCs to fight. It remains to be seen, however, if this new format is something players will embrace at the table.

You can take a look at the new DnD stat block in the new Monster Manual, which is available now on D&D Beyond and Amazon.

More D&D Rules Coverage

For more from the world of Wizards of the Coast, visit our D&D Rules page.

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A photo of Dungeons & Dragons Fanatics Managing Editor, Cameron Nichols.
Cameron Nichols is a Senior Editor who lives in Boston, Massachusetts, and has been playing D&D since the early 90s, when he was introduced by his older brother and cut his teeth on AD&D 2nd Edition. Since then he’s played virtually every RPG he could get his nerdy little mitts on (including a weird Goth phase in the early 2000s when he rocked Vampire: The Masquerade pretty hard). His favorite D&D campaign setting is the Forgotten Realms and his favorite character to play was a Half-Orc Barbarian named Grug (who was unfortunately devoured by a gelatinous cube).

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