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Official D&D artwork, featuring an armor-clad monster with a spear facing down a cleric and ranger in a dungeon.

How to Calculate Armor Class in D&D 5e

Armor Class (AC) is one of the most important defensive stats in Dungeons & Dragons 5e. At its core, it represents how hard your character is to hit in combat, combining armor, agility, shields, magic and special abilities into a single number.

Despite its importance, AC is one of the rules that new players (and even veterans) can often get wrong. The good news? Once you break it down, calculating Armor Class in D&D 5e is actually pretty straightforward. Below, we’ve put together a step-by-step guide on how to calculate AC using the new 2024 D&D 5e rules.

Official D&D art showing a set of armor and weapons used by a Paladin in the Forgotten Realms.

Step 1: Determine Your Base Armor Class

Your base AC comes from the type of armor you’re wearing (if any).

If your character isn’t wearing armor:

  • Start with an AC of 10
  • Add your Dexterity modifier (this can be negative)
  • Barbarian: Also add your Constitution modifier
  • Monk: Also add your Wisdom modifier

This total is your base Armor Class.

Official D&D art showing a female human Druid, female dwarf Rogue and female Tiefling Bard in a discussion on a country road.

Light armor relies heavily on Dexterity.

  • Start with your Dexterity modifier
  • Add:
    • 11 for Padded or Leather armor
    • 12 for Studded Leather armor

This is your base Armor Class while wearing light armor.

Official D&D art showing three sets of light armor.

Medium armor balances protection and mobility, but limits Dexterity benefits. Your base AC cannot gain more than +2 from Dexterity while wearing medium armor.

  • If your Dexterity modifier is +2 or higher, start with +2 AC
  • If your Dexterity modifier is +1 or lower, add that modifier to your AC (even if it’s negative)
  • Then add:
    • 12 for Hide armor
    • 13 for Chain Shirt
    • 14 for Scale Mail or Breastplate
    • 15 for Half Plate

This is your base AC while wearing Medium Armor.

Official D&D art showing four sets of medium armor.

Heavy armor provides a flat Armor Class and does not use Dexterity modifiers at all.

  • Ring Mail: AC 14
  • Chain Mail: AC 16
  • Splint Armor: AC 17
  • Plate Armor: AC 18

This is your base AC in heavy Armor.

Official D&D art showing four sets of heavy armor.

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Step 2: Add a Shield (If You’re Using One)

If your character is wielding a shield and has training with it:

  • Add +2 AC

You can only benefit from one shield at a time, and you must be proficient to gain its AC bonus. In the D&D 2024 rules you must also spend an action to equip or remove a shield (which can also impact your AC).

Official D&D art showing four different shields.

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Step 3: Apply Magical Bonuses

After calculating your base AC and shield bonus, apply any magical adjustments:

  • Magic armor: Add its bonus (e.g., +1 Plate Armor)
  • Magic shield: Add its bonus (e.g., +1 Shield)
  • Other magic items: Rings, cloaks, spells or class features that explicitly increase AC

All of these stack unless a rule says otherwise.

Official D&D art showing the wizard Elminster casting a powerful spell in a dungeon.

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Step 4: Add Miscellaneous Modifiers

Finally, apply any situational or feature-based adjustments, such as:

  • Class abilities
  • Feats
  • Spells (like Shield or Mage Armor)
  • Temporary effects or conditions (including cover)

If a feature says it changes how AC is calculated, follow its specific rules carefully (some replace your normal calculation instead of adding to it).

Official D&D art showing a dragonborn Fighter in light armor wielding a sword.

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Final Armor Class Formula (At a Glance)

Armor Class = Base Armor AC + Shield bonus + Magical bonuses + Miscellaneous modifiers

That final number is your character’s Armor Class (AC).

Common AC Mistakes to Avoid

  • Adding Dexterity to heavy armor (you don’t)
  • Exceeding the +2 Dex cap on medium armor
  • Using a shield without proficiency (you don’t get the +2 bonus)
  • Forgetting magical or class-based bonuses
  • Forgetting situational AC bonuses (such as cover or spell effects)
  • Combining multiple armor calculations (you only use one)
Official D&D art showing a gelatinous cube in a cavern slowly digesting several adventurers along with their weapons and armor.

A Table of All Armor By AC

ArmorArmor TypeArmor Class (AC)
Padded ArmorLight11 + Dex modifier
Leather ArmorLight11 + Dex modifier
Studded Leather ArmorLight12 + Dex modifier
Hide ArmorMedium12 + Dex modifier (max +2)
Chain ShirtMedium13 + Dex modifier (max +2)
Scale MailMedium14 + Dex modifier (max +2)
BreastplateMedium14 + Dex modifier (max +2)
Half Plate ArmorMedium15 + Dex modifier (max +2)
Ring MailHeavy14
Chain MailHeavy16
Splint ArmorHeavy17
Plate ArmorHeavy18
ShieldShield+2
Official D&D art showing two heavily armored and armed fire giants charging into battle.

Why Armor Class Matters

In the D&D 5e rules, AC directly determines how often enemies hit you. A difference of even 1 or 2 points can dramatically change how survivable your character is at the table (especially at low and mid levels). Understanding how AC works can also help you make smarter equipment choices and avoid accidentally breaking the rules. Once you’ve calculated it a few times, Armor Class becomes second nature and your chances of surviving your next dungeon crawl become that much better.

More D&D Rules Coverage

For more from the world of Wizards of the Coast, visit our D&D Rules page.

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A photograph of Dungeons & Dragons Fanatics Publisher, Jason Volk.
Jason Volk is the Publisher of Dungeons & Dragons Fanatics and lives in the wilds of Western Canada. He has been playing D&D for over 25 years and is a huge fan of Dragonlance and the Forgotten Realms. His favorite character of all time was a Necromancer named Neek who spent most of his adventuring career resurrecting the corpses of slain monsters. When he’s not playing TTRPGs, Jason enjoys video games, Magic: The Gathering, Warhammer 40K, watching football and spending time with his wife and adorably nerdy children.

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