The New Epic Boons in DnD 2024: A Complete Guide
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One of the most satisfying parts of a long term Dungeons & Dragons campaign is taking a character from Level 1 to Level 20. At this tier of play, adventurers possess spells, magic items and abilities that set them apart from mere mortals. They also gain access to Epic Boons, a unique feature which has existed for multiple editions of the game and which grants awe-inspiring powers that reflect a character’s legendary nature.
In the 2014 version of DnD 5e, Epic Boons were rewards given solely at the Dungeon Master’s discretion at Level 20. In the new 2024 Player’s Handbook, however, Epic Boons have been significantly updated, granting new abilities and allowing for more customization among players.
So just what exactly are Epic Boons and how have they changed in the DnD 2024 rules? Below, we break out all the details.
What is an Epic Boon in DnD 5e?
An Epic Boon is a special type of feat available only to high level characters that allows them to improve ability scores and tap into unique skills. Epic Boons range from powers that enhance physical prowess to magical capabilities that provide improved spellcasting capabilities. At their core, Epic Boons are really meant to highlight a character’s legendary status and act as a reward for reaching this tier of play.
In the 2014 DnD rules, Epic Boons were given out only at Level 20 and were selected by the Dungeon Master. In the new DnD 2024 rules, Epic Boons are now considered to be one of the new Feats, which players can select themselves from Level 19 onwards.
What are the Epic Boon Feats for DnD 2024?
In the 2024 Player’s Handbook, there are 12 Epic Boons, all of which can selected by a player from Level 19 onwards when they level up and gain access to a Feat. The full list is as follows:
Boon of Combat Prowess
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
Peerless Aim: When you miss with an attack roll, you can hit instead. Once you use this benefit, you can’t use it again until the start of your next turn.
Boon of Dimensional Travel
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
Blink Steps: Immediately after you take the Attack action or the Magic action, you can teleport up to 30 feet to an unoccupied space you can see.
Boon of Energy Resistance
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
Energy Resistances: You gain Resistance to two of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. Whenever you finish a Long Rest, you can change your choices.
Energy Redirection: When you take damage of one of the types chosen for the Energy Resistances benefit, you can take a Reaction to direct damage of the same type toward another creature you can see within 60 feet of yourself that isn’t behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or take damage equal to 2d12 plus your Constitution modifier.
Boon of Fate
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
Improve Fate: When you or another creature within 60 feet of you succeeds on or fails a D20 Test, you can roll 2d4 and apply the total rolled as a bonus or penalty to the d20 roll. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short or Long Rest.
Boon of Fortitude
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
Fortified Health: Your Hit Point maximum increases by 40. In addition, whenever you regain Hit Points, you can regain additional Hit Points equal to your Constitution modifier. Once you’ve regained these additional Hit Points, you can’t do so again until the start of your next turn.
Boon of Irresistible Offense
Ability Score Increase: Increase your Strength or Dexterity score by 1, to a maximum of 30.
Overcome Defenses: The Bludgeoning, Piercing, and Slashing damage you deal always ignores Resistance.
Overwhelming Strike: When you roll a 20 on the d20 for an attack roll, you can deal extra damage to the target equal to the ability score increased by this feat. The extra damage’s type is the same as the attack’s type.
Boon of Recovery
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
Last Stand: When you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can’t use it again until you finish a Long Rest.
Recover Vitality: You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll’s total. You regain all the expended dice when you finish a Long Rest.
Boon of Skill
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
All-Around Adept: You gain proficiency in all skills.
Expertise: Choose one skill in which you lack Expertise. You gain Expertise in that skill.
Boon of Speed
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
Escape Artist: As a Bonus Action, you can take the Disengage action, which also ends the Grappled condition on you.
Quickness: Your Speed increases by 30 feet.
Boon of Spell Recall
Ability Score Increase: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Free Casting: Whenever you cast a spell with a level 1–4 spell slot, roll 1d4. If the number you roll is the same as the slot’s level, the slot isn’t expended.
Boon of the Night Spirit
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
Merge with Shadows: While within Dim Light or Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you immediately after you take an action, a Bonus Action, or a Reaction.
Shadowy Form: While within Dim Light or Darkness, you have Resistance to all damage except Psychic and Radiant.
Boon of Truesight
Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30.
Truesight: You have Truesight with a range of 60 feet.
Which Epic Boons are best for each class?
While any class can take any Epic Boon Feat they want, some do tend to work better with particular classes. Below are few of the best options for Epic Boons by class.
Best Epic Boons for Barbarians
Boon of Fortitude: Barbarians benefit from increased durability in battle, and with an extra 40 Hit Points, they can withstand even more punishment, staying in the fray longer.
Boon of Irresistible Offense: This Boon allows Barbarians to ignore resistances to physical damage, making them even more effective against heavily armored or magically resistant foes.
Best Epic Boons for Bards
Boon of Fate: Bards thrive on supporting allies and controlling outcomes, so this Boon is perfect, letting them adjust important d20 rolls with a bonus or penalty, potentially saving allies or dooming enemies.
Boon of Skill: With proficiency in all skills and an additional Expertise, this Boon makes Bards even more versatile, allowing them to excel in almost any situation requiring skill checks.
Best Epic Boons for Clerics
Boon of Spell Recall: For Clerics, who often rely on spells for healing and utility, this Boon enables them to retain lower-level spell slots more often, ensuring they’re always ready to heal or protect allies.
Boon of Fate: Clerics are an essential support class, so being able to allow fellow party members to increase D20 Tests is incredibly beneficial, while the ability to reduce the impact of enemies is incredibly useful.
Best Epic Boons for Druids
Boon of Energy Resistance: This Boon adds significant survivability, giving Druids resistance to multiple types of elemental damage and allowing them to redirect damage to enemies, making them incredibly durable.
Boon of Spell Recall: Druids can often struggle with spell slot issues (even at a high level) so having this particular Boon can be a powerful way to converse lower level spells and save slots for higher level uses.
Best Epic Boons for Fighters
Boon of Combat Prowess: This Boon ensures Fighters rarely miss in critical moments, allowing them to convert missed attacks into hits, which can be a game-changer in high-stakes battles.
Boon of Fortitude: An extra 40 Hit Points greatly enhances the Fighter’s frontline capabilities, allowing them to absorb more damage and remain in the thick of combat longer.
Best Epic Boons for Monks
Boon of Speed: Monks already rely on speed and mobility, so this Boon’s extra 30 feet of movement allows them to outmaneuver enemies and reach critical points on the battlefield faster than ever.
Boon of Irresistible Offense: Given the attack output that Monks receive at higher levels, the ability to increase damage with this Epic Boon has the potential to make Monks incredibly powerful on the battlefield.
Best Epic Boons for Paladins
Boon of Fortitude: With a significant boost to Hit Points, Paladins become even more resilient, standing as unbreakable shields for their allies and taking on multiple foes with ease.
Boon of Truesight: This Boon allows the user to see potential threats before they become an issue in combat, which is an essential ability for frontline combatants like Paladins.
Best Epic Boons for Rangers
Boon of Dimensional Travel: This Epic Boon turns Rangers into incredibly mobile combatants on the battlefield, letting them pull off hit and run strikes that can be incredibly deadly.
Boon of Truesight: This Boon enhances the Ranger’s tracking and detection skills, making it almost impossible for enemies to hide from them, especially useful when combined with the Hunter’s Mark feature.
Best Epic Boons for Rogues
Boon of the Night Spirit: Already masters of stealth, this Epic Boon allows Rogues to turn invisible and provides added resistance to attacks.
Boon of Dimensional Travel: This Boon offers unmatched mobility, allowing Rogues to escape sticky situations or set up advantageous positions quickly, enhancing both their stealth and evasion tactics.
Best Epic Boons for Sorcerers
Boon of Spell Recall: Sorcerers often have limited spell slots, and this Boon allows them to retain spell slots for levels 1-4, letting them extend their spellcasting capabilities in long encounters.
Boon of Dimensional Travel: This Boon is ideal for letting Sorcerers escape from potentially harmful situations and reposition to a more advantageous area, opening up a ton of tactical possibilities.
Best Epic Boons for Warlocks
Boon of Fate: Having this particular Epic Boon opens up new ways for Warlocks to support friends and punish foes. When chained with some of the Warlocks other spells and abilities, it has the potential to be incredibly powerful.
Boon of Truesight: This Boon allows Warlocks to perceive hidden or invisible foes, which works well for characters who often interact with the mysterious and unknown, bolstering their supernatural awareness.
Best Epic Boons for Wizards
Boon of Fate: This Boon lets Wizards control outcomes, adding bonuses or penalties to critical rolls, giving them greater control over battles and events where their spells can make a significant difference.
Boon of Spell Recall: Wizards can benefit immensely from retaining lower-level spell slots, extending their capacity with this Epic Boon is a solid option and a way to really enhance their capabilities on and off the battlefield.
Final Thoughts
Epic Boons have been a key part of Dungeons & Dragons for years, but they’ve always been something that are under the control of DMs rather than players. With the new 2024 Epic Boons, however, this is no longer the case. Instead, its players who can decide which ones to select offering up a ton of customization options at higher levels of play. It’s a solid addition to the new DnD 2024 rule set that truly lives up to the name of epic.
You can find the complete rules for Epic Boons in the 2024 Player’s Handbook which is available which is available now on D&D Beyond and Amazon.
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